DoE Update 202203a

New Features & Improvements

Major

  • Network: When a player leaves, all of its units will become invincible
  • Network: DoE now supports 6 players
  • AI: If a resource collecting unit is far from the center and any delivery place it should not start fetching unless it’s instructed to do so (e.g. by right-clicking on the resources)
  • AI: If it’s instructed to attack, move, repair, guard it should always prioritize this kind of task before fallback to collecting. Today if we attack using one or many lumberjack(s), they will hit one time, and then fall back to resource collecting, before finishing the battle, this is not optimal.
  • AI: The same with enemy buildings, if the unit is instructed to attack a building it should do so until it’s destroyed. Then gain, if it’s far from home, it should just enter idle mode.
  • AI: Resource collectors should start attacking if they’re attacked. If they can’t defend themself, they should try to escape, back to base or other safety.
  • AI: Resource collectors will have one button. Its for toggling between their collecting state and attack state.
  • AI: For resource collectors, in their attack state, they should be searching for enemies. If no enemies can be found, they stand still and are idle.

Minor

  • AI: Small Navmesh agent added for units (Dwarfs)
  • AI: Medium Navmesh agent added for units (Humans)
  • AI: Large Navmesh agent added for units (Trolls, Catapult)
  • AI: Massive/XL (Units like Dragons)
  • AI: Enormous/XXL Navmesh agent added (Skyscrapers etc.)

Bug Fixes & Tweaks

Major

  • Network: Unit Combat Optimization (Better combat)
  • AI: On some occasions resource gatherers did forgot their current assignment when the recourse was removed.
  • AI: For soldiers, in their idle state, they should stand still. If an enemy attacks them, they will enter defensive state.
  • AI: Soliders should idle, unless the player asks them to move, and if attacked, thenthey will attack back.
  • Level Design: New 4×4 Map
  • Level Design: Placing trees, environment
  • FX: Effect for the weather
  • FX: Effect for snow particles

Minor

  • Documentation of Network (Note: Internal)
  • Level Design: Created walkable hills (with ramps), mountains, and rivers that are not walkable
  • Level Design: Even amount of base resources at starting areas
  • UX: Create buttons for agressive state and idle state
  • Other: Building Placer script is refactored and it’s performance improved with 95%

DoE Update 202202a

New Features & Improvements

Major

  • Network Update (+ Playtested DoE together with 5 players)
  • Added Freeze in Multiplayer to wait for all players before a start.
  • Added a Major change to the sound system (FMOD)
  • Removed Spawn with Guild Hall.
  • Added Spawn for your selected General.
  • All Generals now spawn with an Engineer.
  • You can now change your name in the Main Menu. (Default is always set to Account Name)
  • Spells/Buffs have been added to the game.
  • Mine (Building) has been added to the game
    (Must be constructed on Gold & Iron Ingots in order to be collectable)
  • Chat System has been added to the Lobby.
  • Added Leaderboard/Player List (Tab).
  • Ingame Chat has been added.
    • Whisper/Private Chat
    • Team Chat
    • All Chat
  • Press to chat with Player (To Leaderboard)
  • Added Cheat Selection Tab (DevMode)
  • Added Cheat to /all Chat (DevMode)

Minor

  • Updated Pathfinding for Small Unit types
  • Updated Pathfinding for Medium Unit types
  • Updated Pathfinding for Large Unit types
  • Added Pathfinding for Enormous Unit types
  • Waiting for players text added to freeze function
  • Faction Colors updated on all buildings
  • Iron and Gold are only harvestable with a mine. (Stone Resourse will remain collectible without a mine)

Bug Fixes & Tweaks

Major

  • Units no longer get stuck on part of the map
  • A multiplayer crash, when playing in the same team.
  • Fixed a crash caused in the Lobby Menu
  • Removed crash triggered by upgrading Guildhall into Tawnhall.

Minor

  • The “Add Faction” button will now work as intended.
  • Fog of war will now display hostile units at the correct time.
  • Building Drop of now adjusted and will work as intended.
  • Added temporary sounds for each General.
  • Fog of war updated to hide units and building as intended.
  • Tested the game for 5 players (DevMode)
  • Upgrading units will now also update all units stats
  • Enemies will now display healthbar when hover above.
  • Loading Screen is now synced for all players in Multiplayer

DoE Update 202201a

Bug Fixes & Tweaks

  • Game Speed Modifier has now been added for the DevMode.
  • Three Players can now play together in Multiplayer.
  • Added a more efficient collaboration system.
  • Fixed error when two of the same units type are fighting (Solved)
  • Change map now work as intended (DevMode) (Solved)
  • Fixed issue when melee unit sometimes attacked your own soldiers. (Solved)
  • Selecting to many buildings crashed the game (Solved)
  • Catapult no longer miss its model and animation (Solved)
  • Upgrading Outpost caused a game-breaking error (Solved)
  • Resource Generators are now in sync with Game speed (Solved)
  • Resource Generator no longer provides resources for ALL Players (Solved)
  • Unit no longer get stuck on cliffs (Solved)
  • Neutral Units are now displayed for all players in the Network (Solved)
  • Upgrading Outpost to Outpost Tier 2 no longer causes an error (Solved)
  • Winning or losing the game no longer causes a crash. (Solved)
  • You can now return to the Main Menu from the game.(Solved)
  • Removed roaming horses from the map
  • Winning the game now shows the Victory Screen.
  • Losing the game now shows the Defeat Screen.
  • Maximum cap of resources have been increased from 1000 > 100000000
  • Maximum population cap has been increased from 1000 > 1M

DoE Update 202112a

New Features & Improvements

  • Added new sound for Airport, Berseker, Spearmen, Warrior, Archer
  • Engineer now has an additional building menu (Advanced Construction Menu)
  • Added Climate Areas on the map (Different for every player starting location)
  • Added new Mountain (Is harvestable)
  • Added Glacier (Is harvestable)
  • Added several new model variations of trees depending on your starting location
  • Added Iron as a resource
  • Added New new rock variations and changed texture to be more clear
  • Added FX-Effect to Winter starting Area (Snow Effect)
  • Added Brewery buildings to generate Kegs and expand your factions border
  • Added Tavern to generate Food overtime
  • Added Orc Huts for hostile Orcs camp
  • Added walkable cliffs to the game
  • Added FX-effects when cutting down trees
  • Walls added and can now be constructed
  • Wall Snapping added to the game
  • Loading screen has been added
  • Three (3) Players can now play together in multiplayer
  • Added a new description panel (UI) to describe Units, buildings, and resources.
  • Added new icons and changed many existing ones
  • Blessed Berserker now added to the game with lightning FX-effect (Powerful Melee Unit)
  • All Buildings can now be demolished at will and you will get some of your resources back
  • Added Smoke and Water effects to Brewery
  • Added “Swing” on the tavern sign
  • Added faction flags for Guildhall and Townhall to be more clear (More to come)
  • Sorted buildings into different building menus to create Tiers (Progression)
  • Added the ability to change your nickname while of your accounts
  • Added gold as a harvestable resource for miners
  • Added menu for multiple selections of units
  • W,A,S,D hotkeys now has been added to move your camera around the map

Bug Fixes & Tweaks

  • Railways and Walls now has the correct location & rotation for other players
  • Removed Food as a harvestable resource
  • Removed Old Castle, and neutral houses and moved Hostile AI enemies to the Desert area
  • Fixed Crash when selecting too many workers at once
  • Removes duplication and cleans up networking and lobby system
  • Updated Navmesh
  • Lumberjack & Miner now has a workable sound when harvesting minerals.
  • Joining player in multiplayer now gets into the correct slot in the lobby
  • Snapsystem updated to be more accurate on railways and walls
  • Fixed crash related to music in multiplayer
  • Fixed weird issue were you could sometimes snap your railways to some of the buildings
  • Miner now gathers stones more slow (to sync with the rest of the resources)
  • Buildings can no longer be placed on top of mountains
  • Miners can no longer gather food
  • Removed FX-effect from Baloon
  • Updated Description text on all units, buildings and upgrades
  • Fixed issue where you always saw the logging in panel even if you backed out from the lobby
  • Refresh button now works
  • Added Population Cap icon and made it green to be more visible
  • Changed name on forest reourse from Forests > Wood
  • Fixed issue were some buildings requirements was never met
  • Added a more visible resource screen panel
  • Multiplayer no longer shows “Kick” in front of players (Function hidden)
  • Fixed Multiplayer crash when construction certain units
  • Fixed Issue in Multiplayer were Player 2 and Player 3 did not get an UI when joining a game
  • Added anchors to many UI windows to adjust depending on your chosen resolution
  • Loading screen is now visible for all players
  • Added new Font to make all text more visible
  • If the host leaves the multiplayer room the owner will migrate to another player
  • Fixed crash caused by windmill
  • Updated destruction time on most buildings when they are destroyed
  • Tavern Texture updated
  • Textures now updates more clearly in Multiplayer for other players
  • Units can no longer walk though some walls
  • Smoke effect better timed and added sound for Brewery smoke effect
  • You can no longer create multiplayer rooms with the same name as other rooms
  • Walls no longer provides population
  • Added cheat button for developer test (disabled in non dev-builds)
  • Softer snow particles (no longer looks like a snowstorm)
  • reduced collider on guildhall
  • Upgrading your Miners no longer crashes the game
  • Fixed issue where outposts sometimes crashed the game
  • You can no demolish your enemies buildings
  • Fixed issue where War-Academy sometimes changed cost during gameplay
  • FX-effects on buildings now are hidden until constructed
  • Tavern now provides a more stable income of 10 food every 10 seconds instead of 2
  • Fixed issue where music sometimes did not play for all players
  • Upgraded your capital no longer crashes the game
  • Chimney smoke effect added to tavern and brewery

DoE Update 202111a

New Features & Improvements

  • Fog of War is now way thicker.
  • Added Air Factory
  • Added an additional player for Multiplayer you can now play as 3 Players.
  • Added HUD and GUI Icons
  • Added Balloon Scout
  • Texture Remake for Balloons.
  • Sounds have been added to several units, buildings, and upgrades.
  • Added FX effects for buildings and units
  • Added smooth transition between music and sound
  • Miner Tier 2 no longer constructs instantly.
  • Workshop Description changed.
  • All Buildings now have new “Requirements” that have to be met before being constructed.
  • Changed Name on all buildings to “Dwarven..Building Name”
  • Added Tower to the game.
  • Tower will now fire projectiles at hostile buildings & units.
  • Added new upgrade for Guild House to Town Hall
  • Spearman can now be upgraded to Spearman Tier 2
  • Archery Description Changed.
  • Reduced size of War-Academy by 30%.
  • Added new animations for SpearmanT1 & Spearman T2.
  • Outpost Description Changed.

Bug Fixes & Tweaks

  • Right-clicking on Buildings no longer crashes the game
  • Updated Multiplayer Server finder you will now find your friends Multiplayer games 10/10 times.
  • Refresh button has been fixed in Multiplayer.
  • Fixed Faction UI bug in Multiplayer.
  • Railway Description Changed
  • House Description changed.
  • Changed names on several Bones sometimes snapped wrong things to them.
  • Horse wandering is fixed and will no longer wander off to the other side of the map.
  • Fixed a bug when constructing Archery it sometimes crashed the game on Mac.
  • Fixed Region Menu.
  • Some Units, Buildings now has a brand new icon.
  • Modified Textures on both Spearman.
  • Archery Description Changed.
  • Added a new Animation to Townhall.

DoE Update 202110a

New Features & Improvements

  • Buildings can now catch fire.
  • Player accounts has now been implemented.
  • Several upgrades has now been added.

Bug Fixes & Tweaks

  • All types of screen resolutions should now work as intended.
  • Added explosion effects on all buildings.
  • New projectile for catapult.
  • Added new building outpost.
  • Added new upgrade “Miner” tier 2.
  • Added new upgrade “Warrior” tier 2.
  • Added new upgrade “Outpost” tier 2.
  • Added new upgrade “House tier 2”.
  • Added Building War-Academy (Upgrade Building).
  • Sound added for buildings.
  • New particle sounds and effect has been added.
  • Changes code values should now be a lot fewer errors.
  • Lumberjack now gathers at twice the speed and carries twice the entity.
  • Updated navigation for AI.
  • Hotfix on capital.
  • Cost adjustment for several buildings.
  • Added plane selection for Outpost and Outpost Tier 2.
  • The upgraded house now provides additional 5 unit cap.
  • Fixed rally flag issue.
  • Buildings added to multiplayer access link.
  • Player accounts have now been implemented.
  • Added a new victory/defeat song.
  • Added a new gameplay song in the background.
  • New icons have been added for upgrades, certain buildings and units.
  • Added error should when the false password was entered.
  • Added welcome sound when the correct password was entered.
  • Added new resource gather script that allows us to change time per entity.
  • Fog of war should now be on the whole map and not just 60% of it.
  • Some buildings will no longer be detectable in the fog of war.
  • Texture updated for certain buildings.
  • Orc warrior has been added as a neutral unit guardian for the metal.
  • Orc warrior animation has now been updated.
  • Added torch effect on barrack.
  • The neutral horse wondering range has been lowered.
  • Added hotkey for zoom in/out page up and down.
  • Fixed multiplayer spawn position and unit loadout.

DoE Update 202109a

New Features & Improvements

  • Attack Effects has now been added to certain units.
  • Spearmen added as a new unit at the “Barrack”.
  • Workshop has now been added as a building.
  • Catapult has now been added as a unit to the Workshop.
  • Huge Stone added.
  • Catapult attack effect has been added.
  • Resource gathering system updated.
  • Updated construction cost for certain buildings and units.
  • Walls have now been implemented as level design.
  • Some hostile buildings & units have been added inside the “fort”.
  • Player accounts have now been implemented with a database.
  • Hotkeys have now been added to all buildings and units.
  • Moved starting position for “Player 2” from south to north.
  • Camera on Minimap has now been added.
  • Added construction menu & exit construction menu for Engineer.
  • New icons added for the train station, train, left&right track.
  • Added required resources on all buildings with “Yellow”.

Bug Fixes & Tweaks

  • Fixed an issue where food sometimes turned into a tree.
  • Food can now be dropped off at Windmill.
  • Lumberjacks can no longer gather food.
  • Small Stones can now be gathered by up to 3 workers
  • Medium Stones can not be gathered by up to 6 workers
  • Huge Stones can now be gathered by up to 15 workers
  • Updated texture on Capital
  • Fixed multiplayer spawn of certain units.
  • Remade Option button from in-game UI.
  • Selecting Sound lowered from train/train station.
  • Exit buttons/return to the main menu now works.
  • The map is not brighter than before.
  • Added minimum attack distance on certain units
  • AI navigation has now been slightly improved

DoE Update 202108a

New Features & Improvements

  • Transportation
    We have improved our railway system so that the experience of connecting the railway tracks, AI, path finding, sound, physics, acceleration of the locomotive and other gameplay elements.
  • GUI
    We have added a separate menu to the engineer.
  • Hot-Keys
    We have added several quick commands to optimize the gameplay

Bug Fixes & Tweaks

  • Camera has been Updated
  • Improved NPC AI
  • Much more …

DoE Update 202107a

New Features & Improvements

  • Improved AI
    This month we have put much focus towards the AI and made a lot of improvement in this sector, greatly improving the navigation, AI behaviour, and the general feeling of the game.
  • Code signing certificate
    We have now packaged our installer with a code signing certificate validated by a trusted provider that lets you install and play the game safely without any warnings or errors.
  • Graphic Settings
    We added a new Settings tab in the main menu that lets you select your preferred graphic settings.
  • Multi Region
    From the Settings tab, you can now also select your preferred region when playing online multiplayer
  • Alternative build for investors seated in China mainland

Bug Fixes & Tweaks

  • Unit Progress bar is no longer be shown on all buildings.
  • Archer damage/projectile speed is now lowered.
  • God Mode is now added (But turned off by default).
  • Fixed a weird bug where enemies flipped back and forth while chasing a unit.
  • Fixed issue with Warrior and Archer being replaced with a synchronous random in multiplayer sync
  • Fixed bug where attack move could be used regardless if a unit was selected.
  • Camera has been Updated
  • New Attack move script
  • Rallypoint has now been added to buildings